What Can We Do Now?
September 1st, 2008Activities, Camping & Hiking, TravellingDon’t panic if you hear this all too familiar cry. Here are six simple games to pass the time on a long journey or when you’re away from home.
Knots
All players, except one, join hands in a circle. The one left out must turn his/her back while the rest tie themselves in knots, by stepping over, and ducking under, arms and legs. They must not let go of their hands. The player standing outside must now untie them without breaking the circle.
Beginning with
Everyone gets a piece of paper and a pencil. Fold the paper into four columns. In column one, write the list of ten categories – bird, country, food, clothing, girl’s name, sport, etc. In column two, next to each category write something which begins with a particular letter, say ‘R’ (robin, Russia, roll, robe, Rita, rugby). Have a time limit; when time is up compare lists. Score one point if no one else has the same word in column two. Play again with different letters for columns three and four.
Clock golf
Sink a bucket in the sand. Mark the clock numbers around it, about two metres away. Each player starts by standing at one o’clock and has to throw a ball into the bucket. When the ball is successfully sunk in the bucket, move on to the next number. The first person to reach twelwe o’clock is the winner.
Although this game is normally played with balls, you could use stones if they are thrown carefully.
FizzBuzz
This is a really tricky game and not suitable for young children. It is a counting game starting with one and counting in turn. But you must not say the numbers six and nine. Instead of say “Fizz” for six and “Buzz” for nine. So 69 becomes “FizzBuzz”, 91 becomes “Buzz one”, etc. Keep track of mistakes – the winner is the one eho makes the fewest of them.
I packed my case…
One person starts the game by saying “When I went on holiday I packed my suitcase with a …” and then say something like a newspaper or a snowboard. The next person has to start in the same way, repeat the first item and add something else, and so on with the list getting longer. You are out if you forget an item.
Thingumajig
One person thinks of an object and calls it a “Thingumajig”. The others guess what it is by asking questions. “Does it have legs?” etc. But the thinker can use “Thingumajig” for other descriptive terms as well. “Yes, and the “Thingumajig” has “Thingumajig” in each corner!” After three guesses each, it is someone else’s turn.
Artinatively, one person thinks of something and the others guess it is by asking rwenty questions (get someone to count). They can only expect a “yes” or “no” answer. Whoever guesses correctly has the next turn.
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